package com.card323.crpg.battle;

import com.card323.crpg.Hero;
import com.card323.crpg.skill.battle.BattleEvent;

public class AfterBeAttackEvent  extends BattleEvent{
	Hero _attacker;
	Hero _be_attacked;
	int _dmg;

	public AfterBeAttackEvent(Hero attacker, Hero be_attacked, int dmg) {
		_timing=Timing.BeAttacked;
		_attacker = attacker;
		_be_attacked = be_attacked;
		_dmg = dmg;
	}

}
